top of page

blacksmith, archetype, meteor tales, archetypes, archer, berserker, knight

Archetypes


Archetypes are sets of skills tied to a specific identity and sometimes include equipment. Choosing an Archetype is not essential, but you can draw inspiration from them when creating your character. You can also select an Archetype and customize it to your preference.


Thinking Ahead

When selecting your initial 5 Skills at Level 0, it’s crucial to think ahead for your character’s development. Each time you gain a level, you’ll have the opportunity to add 1 new Skill, gradually shaping your character. However, certain skills must be developed between Levels via research or practice.


While choosing combat maneuvers, spells, and combat styles is both exciting and crucial, mastering adventuring skills and crafts is equally essential, greatly enhancing your survival and success. The game is designed in a way that neglecting these skills significantly increases the risk of death from environmental hazards and other dangers beyond direct combat.


Medicine skills are indispensable since healing spells are almost non-existent. Crafting proficiency enables you to create weapons and items that may be too costly to purchase when needed. Survival skills provide essential knowledge for procuring food and navigating, reducing the risk of encountering dangerous situations. Additionally, Lore skills offer insights into monsters, their strengths and weaknesses, as well as the customs of the lands you traverse. This knowledge can prevent unwittingly violating local laws or customs, which could lead to fatal consequences.


Combining Skills

Combining Skills is also crucial. If you aim to create a character who excels both as a warrior and a wizard, it will require considerable time before they can effectively master either field, particularly magic, which demands proficiency in several Skills before casting a single spell becomes feasible. However, making wise choices can prevent wasting time and allow you to leverage your skills, even when they may not be optimized.


For instance, possessing Spellcasting alone isn’t adequate for casting spells. Nevertheless, it grants access to using magical items like wands and lays the groundwork for Advanced Domain abilities that necessitate Spellcasting without other spell-related proficiencies. While comprehensive Medicine skills can prevent certain death or severe injury, a basic First Aid Skill can suffice to remedy multiple afflictions during combat.


It’s unnecessary to maximize your abilities. This approach enables you to fashion characters that are effective, diverse, versatile, and adept at surviving various situations, whether engaging in combat, exploring dungeons, or navigating cityscapes.


Development & Levels

In Meteor Tales, characters are tasked with training to earn Experience Points. Upon leveling up, you will select a new skill. However, between levels, you’ll also have the opportunity to acquire new Skills through research, practice and tutoring. This approach expedites the development process and aids your character in acquiring essential knowledge. Typically, combat-related skills are learned upon attaining new levels, while other skills are developed between level-ups.


Blacksmith


Starting Skills

  • Heavy Melee Weapons

  • Basic Smithing

  • Common Bowyering

  • Common Weaponsmithing

  • Common Armorsmithing


Starting Gear

  • Backpack (14/20)

  • Artisanry Kit

  • Bedroll

  • Blacksmith Kit

  • Ration

  • Tent

  • Pickax

Worn/Held

  • Clothes

  • Warhammer

Quickbelt (6/8)

  • Lantern

  • 350 Gold Pieces


Berserker


Starting Skills

  • Heavy Melee Weapons

  • Light Melee Weapons

  • Ox Strike

  • Bull Strike

  • Sharp Strike


Starting Gear

  • Backpack (17/20)

  • Bedroll

  • Blanket

  • Ration

Worn/Held

  • Clothes

  • Leather Armor

  • Great Axe

Quickbelt (4/8)

  • Dagger

  • Hand Axe

  • Horn

  • 200 Gold Pieces


Archer


Starting Skills

  • Archery

  • Light Melee Weapons

  • Tracking

  • Mantis Strike

  • Quick Strike


Starting Gear

Backpack (16/20)

  • Bedroll

  • Ration

  • Torches x2

Worn/Held

  • Longbow

  • Quiver (20 Arrows)

  • Leather Armor

  • Clothes

Quickbelt (5/8)

  • Longsword

  • Lantern

  • 250 Gold Pieces


Knight


Starting Skills 

  • Light Melee Weapons 

  • Armor Proficiency 

  • Culture 

  • Ox Strike 

  • Ox Shield 


Starting Gear 

  • Backpack (12/20) 

  • Bedroll 

  • Ration 

  • Tent 

  • Torches x5 


Worn/Held 

  • Chainmail 

  • Clothes 

  • Longsword 

  • Medium Shield 


Quickbelt (6/8) 

  • Lantern 

  • 250 Gold Pieces


Pyromancer


Starting Skills

  • Spellcasting

  • Bolt

  • Barrier

  • Fire

  • Light


Starting Gear

  • Backpack (15/20)

  • Blanket

  • Candles x5

  • Spellbook (Fire)

  • Ration

  • Tent

Worn/Held

  • Clothes

  • Staff

Quickbelt (5/8)

  • Burning Oil

  • Lantern

  • 250 Gold Pieces

Healer


Starting Skills

  • First Aid

  • Common Healing

  • Light Melee Weapons

  • Necropsy

  • Herbalism


Starting Gear

  • Backpack (15/20)

  • Blanket

  • Red Herbs x5

  • Medicine Kit

  • Survival Kit

  • Tent

Worn/Held

  • Clothes

  • Staff

Quickbelt (5/8)

  • Lantern

  • Dagger

  • 250 Gold Pieces


Pirate


Starting Skills

  • Light Melee Weapons

  • Throwables

  • Traveling

  • Swimming

  • Acrobatics


Starting Gear

Backpack (19/20)

Survival Kit

Worn/Held

  • Clothes

  • Rapier

Quickbelt (1/8)

  • Lantern

  • Mild Fire

  • Rope

  • Spyglass

  • Throwing Knife

  • Wineskin

  • 250 Gold Pieces


Hunter


Starting Skills

  • Archery

  • Light Melee Weapons

  • Tracking

  • Food Gathering

  • Traveling


Starting Gear

Backpack (13/20)

  • Blade Trap

  • Ration

  • Torches x5

Worn/Held

  • Longbow

  • Clothes

  • Spear

  • Studded Leather Armor

  • Quiver (20 arrows)

Quickbelt (6/8)

  • Scimitar

  • 250 Gold Pieces


Monk


Starting Skills

  • Unarmed Combat

  • Meditation

  • Blind Fighting

  • Stealth

  • Acrobatics


Starting Gear

  • Backpack (11/20)

  • Bedroll

  • Blanket

  • Burning Oil

  • Tent

  • Torches x5

Worn/Held

  • Cloak

  • Clothes

  • Staff

Quickbelt (5/8)

  • Lantern

  • Rope

  • 150 Gold Pieces


Assassin


Starting Skills

  • Light Melee Weapons

  • Improvised Weapons

  • Mechanics

  • Disguise

  • Stealth


Starting Gear

Backpack (16/20)

  • Disguise Kit

  • Toolkit

  • Lantern

  • Lockpicks x3

Worn/Held

  • Clothes

  • Dagger

Quickbelt (4/8)

  • Rope

  • Shortsword

  • Throwing Knife

  • 250 Gold Pieces


Necromancer


Starting Skills

  • Spellcasting

  • Bolt

  • Drain

  • Rot

  • Undergate


Starting Gear

Backpack (15/20)

  • Blanket

  • Spellbook (Death)

  • Candles (x5)

  • Torches x2

Worn/Held

  • Staff

  • Cloak

  • Clothes

Quickbelt (5/8)

  • Burning Oil

  • Lantern

  • 250 Gold Pieces


Gladiator


Starting Skills

  • Unarmed Combat

  • Heavy Melee Weapons

  • Light Melee Weapons

  • Improvised Weapons

  • Throwables


Starting Gear

Backpack (17/20)

  • Torches x3

Worn/Held

  • Flail

  • Clothes

  • Leather Armor

Quickbelt (2/8)

  • Dagger

  • Lantern

  • Longsword

  • Rope

  • Whip

  • 400 Gold Pieces


Scout


Starting Skills

  • Light Melee Weapons

  • Tracking

  • Traveling

  • Observation

  • Stealth


Starting Gear

Backpack (12/20)

  • Bedroll

  • Blanket

  • Ration

  • Torches x5

Worn/Held

  • Scimitar

  • Clothes

Quickbelt (4/8)

  • Dagger

  • Lantern

  • Spyglass

  • 250 Gold Pieces


Skald


Starting Skills

  • Light Melee Weapons

  • Dual Wielding

  • Music

  • Traveling

  • Dancing


Starting Gear

Backpack (18/20)

  • Blanket

  • Ration

Worn/Held

  • Shortsword x2

  • Cloak

  • Clothes

Quickbelt (3/8)

  • Lantern

  • Rope

  • Throwing Knife

  • Lute

  • 300 Gold Pieces


Mercenary


Starting Skills

  • Light Melee Weapons

  • Armor Proficiency

  • Blind Fighting

  • Riding

  • First Aid


Starting Gear

Backpack (12/20)

  • Blanket

  • Medicine Kit

  • Ration

  • Torches x5

Worn/Held

  • Longsword

  • Chainmail

  • Clothes

Quickbelt (5/8)

  • Dagger

  • Lantern

  • 400 Gold Pieces


Ninja


Starting Skills

  • Light Melee Weapons

  • Throwables

  • Unarmed Combat

  • Stealth

  • Acrobatics


Starting Gear

Backpack (19/20)

  • Ration

Worn/Held

  • Clothes

  • Shortsword

Quickbelt (0/8)

  • Rope

  • Mild Flash

  • Throwing Knife

  • Throwing Star x2

  • Dagger

  • Lantern

  • 200 Gold Pieces

vampire 3.png
fantasy magier 2.jpg
DeanSpencer-linecharacter-tracker.png
bottom of page