
blacksmith, archetype, meteor tales, archetypes, archer, berserker, knight
Archetypes
Archetypes are sets of skills tied to a specific identity and sometimes include equipment. Choosing an Archetype is not essential, but you can draw inspiration from them when creating your character. You can also select an Archetype and customize it to your preference.
Thinking Ahead
When selecting your initial 5 Skills at Level 0, it’s crucial to think ahead for your character’s development. Each time you gain a level, you’ll have the opportunity to add 1 new Skill, gradually shaping your character. However, certain skills must be developed between Levels via research or practice.
While choosing combat maneuvers, spells, and combat styles is both exciting and crucial, mastering adventuring skills and crafts is equally essential, greatly enhancing your survival and success. The game is designed in a way that neglecting these skills significantly increases the risk of death from environmental hazards and other dangers beyond direct combat.
Medicine skills are indispensable since healing spells are almost non-existent. Crafting proficiency enables you to create weapons and items that may be too costly to purchase when needed. Survival skills provide essential knowledge for procuring food and navigating, reducing the risk of encountering dangerous situations. Additionally, Lore skills offer insights into monsters, their strengths and weaknesses, as well as the customs of the lands you traverse. This knowledge can prevent unwittingly violating local laws or customs, which could lead to fatal consequences.
Combining Skills
Combining Skills is also crucial. If you aim to create a character who excels both as a warrior and a wizard, it will require considerable time before they can effectively master either field, particularly magic, which demands proficiency in several Skills before casting a single spell becomes feasible. However, making wise choices can prevent wasting time and allow you to leverage your skills, even when they may not be optimized.
For instance, possessing Spellcasting alone isn’t adequate for casting spells. Nevertheless, it grants access to using magical items like wands and lays the groundwork for Advanced Domain abilities that necessitate Spellcasting without other spell-related proficiencies. While comprehensive Medicine skills can prevent certain death or severe injury, a basic First Aid Skill can suffice to remedy multiple afflictions during combat.
It’s unnecessary to maximize your abilities. This approach enables you to fashion characters that are effective, diverse, versatile, and adept at surviving various situations, whether engaging in combat, exploring dungeons, or navigating cityscapes.
Development & Levels
In Meteor Tales, characters are tasked with training to earn Experience Points. Upon leveling up, you will select a new skill. However, between levels, you’ll also have the opportunity to acquire new Skills through research, practice and tutoring. This approach expedites the development process and aids your character in acquiring essential knowledge. Typically, combat-related skills are learned upon attaining new levels, while other skills are developed between level-ups.
Blacksmith
Starting Skills
Heavy Melee Weapons
Basic Smithing
Common Bowyering
Common Weaponsmithing
Common Armorsmithing
Starting Gear
Backpack (14/20)
Artisanry Kit
Bedroll
Blacksmith Kit
Ration
Tent
Pickax
Worn/Held
Clothes
Warhammer
Quickbelt (6/8)
Lantern
350 Gold Pieces
Berserker
Starting Skills
Heavy Melee Weapons
Light Melee Weapons
Ox Strike
Bull Strike
Sharp Strike
Starting Gear
Backpack (17/20)
Bedroll
Blanket
Ration
Worn/Held
Clothes
Leather Armor
Great Axe
Quickbelt (4/8)
Dagger
Hand Axe
Horn
200 Gold Pieces
Archer
Starting Skills
Archery
Light Melee Weapons
Tracking
Mantis Strike
Quick Strike
Starting Gear
Backpack (16/20)
Bedroll
Ration
Torches x2
Worn/Held
Longbow
Quiver (20 Arrows)
Leather Armor
Clothes
Quickbelt (5/8)
Longsword
Lantern
250 Gold Pieces
Knight
Starting Skills
Light Melee Weapons
Armor Proficiency
Culture
Ox Strike
Ox Shield
Starting Gear
Backpack (12/20)
Bedroll
Ration
Tent
Torches x5
Worn/Held
Chainmail
Clothes
Longsword
Medium Shield
Quickbelt (6/8)
Lantern
250 Gold Pieces
Pyromancer
Starting Skills
Spellcasting
Bolt
Barrier
Fire
Light
Starting Gear
Backpack (15/20)
Blanket
Candles x5
Spellbook (Fire)
Ration
Tent
Worn/Held
Clothes
Staff
Quickbelt (5/8)
Burning Oil
Lantern
250 Gold Pieces
Healer
Starting Skills
First Aid
Common Healing
Light Melee Weapons
Necropsy
Herbalism
Starting Gear
Backpack (15/20)
Blanket
Red Herbs x5
Medicine Kit
Survival Kit
Tent
Worn/Held
Clothes
Staff
Quickbelt (5/8)
Lantern
Dagger
250 Gold Pieces
Pirate
Starting Skills
Light Melee Weapons
Throwables
Traveling
Swimming
Acrobatics
Starting Gear
Backpack (19/20)
Survival Kit
Worn/Held
Clothes
Rapier
Quickbelt (1/8)
Lantern
Mild Fire
Rope
Spyglass
Throwing Knife
Wineskin
250 Gold Pieces
Hunter
Starting Skills
Archery
Light Melee Weapons
Tracking
Food Gathering
Traveling
Starting Gear
Backpack (13/20)
Blade Trap
Ration
Torches x5
Worn/Held
Longbow
Clothes
Spear
Studded Leather Armor
Quiver (20 arrows)
Quickbelt (6/8)
Scimitar
250 Gold Pieces
Monk
Starting Skills
Unarmed Combat
Meditation
Blind Fighting
Stealth
Acrobatics
Starting Gear
Backpack (11/20)
Bedroll
Blanket
Burning Oil
Tent
Torches x5
Worn/Held
Cloak
Clothes
Staff
Quickbelt (5/8)
Lantern
Rope
150 Gold Pieces
Assassin
Starting Skills
Light Melee Weapons
Improvised Weapons
Mechanics
Disguise
Stealth
Starting Gear
Backpack (16/20)
Disguise Kit
Toolkit
Lantern
Lockpicks x3
Worn/Held
Clothes
Dagger
Quickbelt (4/8)
Rope
Shortsword
Throwing Knife
250 Gold Pieces
Necromancer
Starting Skills
Spellcasting
Bolt
Drain
Rot
Undergate
Starting Gear
Backpack (15/20)
Blanket
Spellbook (Death)
Candles (x5)
Torches x2
Worn/Held
Staff
Cloak
Clothes
Quickbelt (5/8)
Burning Oil
Lantern
250 Gold Pieces
Gladiator
Starting Skills
Unarmed Combat
Heavy Melee Weapons
Light Melee Weapons
Improvised Weapons
Throwables
Starting Gear
Backpack (17/20)
Torches x3
Worn/Held
Flail
Clothes
Leather Armor
Quickbelt (2/8)
Dagger
Lantern
Longsword
Rope
Whip
400 Gold Pieces
Scout
Starting Skills
Light Melee Weapons
Tracking
Traveling
Observation
Stealth
Starting Gear
Backpack (12/20)
Bedroll
Blanket
Ration
Torches x5
Worn/Held
Scimitar
Clothes
Quickbelt (4/8)
Dagger
Lantern
Spyglass
250 Gold Pieces
Skald
Starting Skills
Light Melee Weapons
Dual Wielding
Music
Traveling
Dancing
Starting Gear
Backpack (18/20)
Blanket
Ration
Worn/Held
Shortsword x2
Cloak
Clothes
Quickbelt (3/8)
Lantern
Rope
Throwing Knife
Lute
300 Gold Pieces
Mercenary
Starting Skills
Light Melee Weapons
Armor Proficiency
Blind Fighting
Riding
First Aid
Starting Gear
Backpack (12/20)
Blanket
Medicine Kit
Ration
Torches x5
Worn/Held
Longsword
Chainmail
Clothes
Quickbelt (5/8)
Dagger
Lantern
400 Gold Pieces
Ninja
Starting Skills
Light Melee Weapons
Throwables
Unarmed Combat
Stealth
Acrobatics
Starting Gear
Backpack (19/20)
Ration
Worn/Held
Clothes
Shortsword
Quickbelt (0/8)
Rope
Mild Flash
Throwing Knife
Throwing Star x2
Dagger
Lantern
200 Gold Pieces















